As I have stated before, I've been a gamer for the better portion of my life. When I started playing video games, the only game that I played which had any sort or form of DLC was The Sims/TS2. That kind of DLC was usually free and fan made.
Fast forward to current day, and you get DLC options left and right. Is it okay for game developers to offer expanded content on the games they've made, increasing potential play time value? Absolutely, but I think they're going about it completely the wrong way- and here's why. DLC is not tangible.
In so many years when old servers that aren't as commonly used are being switched out for new servers all of the content you bought *or most of it* will be completely useless. Did you want to play your favorite old game again with that content you dropped $20 on ten years ago? Sorry, that content is no longer downloadable.. and you got nothing for it.
A close second largest issue on DLC to me is when game developers make day one DLC. Yes, I get that most games come out in Japan before they do in the U.S., and DLC may be released there before the actual game is released here. However, I know for a fact (and from experience) that games are significantly changed in more ways than just text when being published in different regions. Often times games are re-made completely from scratch, using only basic ideas and examples from the same game in another region.
In any case, I feel like DLC is a dishonest way of getting more money from customers. Of course my feelings about digitally downloading games is pretty similar, but not as bad.
I appreciate companies like Nintendo making DLC in a physical form (Amiibo) and wish more companies would follow in their foot steps. Toys to Life is a broad category and contains many more possibilities. I'd love to see more companies utilizing it in this way, and it'd be a great money maker for all of them I have no doubt.